House of Error - 2023
 Netizens  - 2022
 DSDB  - 2022
 Human human - 2021
 The second self explored  - 2020
 AR filters - 2019
 Do it for the gram  - 2019
 Piece of me  - 2018
 Paperdoll - 2018

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Piece of me


Continuing from the foundations set by the "Digital Paper Doll" project, Digital Sigga delved deeper into the interplay between the virtual and physical worlds. The next endeavor, titled "Piece of Me," saw her grappling with a pivotal question: Would the culmination of her exploration be a tangible representation of the virtual or a virtual manifestation of the physical?
In pursuit of this answer, Digital Sigga experimented with both realms. She took plaster imprints of various body parts while concurrently venturing into 3D scanning. This learning journey wasn't without its pitfalls, resulting in unexpected malfunctions and glitches. Interestingly, many find that these glitches in computer-generated imagery possess a certain aesthetic appeal, a sentiment with which Digital Sigga resonated. Her ambition for "Piece of Me" was to bridge the digital to the tangible, both in aesthetics and philosophy.

In the realm of social media, individuals often present a meticulously curated slice of their existence for public consumption. This act symbolizes offering a fragment of oneself. A notable product of this digital era is the selfie, frequently viewed as the pinnacle of self-indulgence and vanity. Yet, selfies also serve as powerful tools of emancipation, especially in the rise of selfie-feminism, which lauds the female perspective. With the intention of translating this digital self-presentation to a tangible medium, Digital Sigga chose an unlikely canvas - a cake.

By leveraging a plaster imprint of her face, she crafted a silicon mold for baking. Collaborating with a local bakery, she overlaid the cake with a digitally printed marzipan rendition of her own selfie, one that had been processed using a face filter on Instagram. The deliberate juxtaposition of a two-dimensional image atop a three-dimensional form aimed to emulate the aesthetic glitches often seen in 3D scanning and other digital processes.